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Delamain Don't Lose Your Mind

This folio is office of IGN's Cyberpunk 2077 Wiki guide and details a complete walkthrough for the Don't Lose Your Heed Side Job, also know equally the decision to the Delamain Questline, along with every major choice and result that's available during the mission.

Previous Delamain Quests:

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  • Epistrophy
  • Epistrophy: Northside
  • Epistrophy: The Glen
  • Epistrophy: Wellsprings
  • Epistrophy: Northward Oak
  • Epistrophy: Rancho Coronado
  • Epistrophy: Coastview
  • Epistrophy: Badlands

SPOILERS! Don't scroll any further if you do NOT want to see the major decisions and consequences for this Side Mission.

Don't Lose Your Listen - Side Task Details
Requirements Tap to Reveal
Rewards Tap to Reveal
Locations Delamain HQ, Heywood
Nearest Fast Travel Point: Delamain HQ

Don't Lose Your Mind Walkthrough

Track this job and caput to Delemain HQ. When you make it, go through the main entrance and you'll find that you can't go deeper into the HQ due to some inaccessible double doors.

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Fourth dimension to notice another mode in.

  • If you have Level 8 Technical Ability, you can enter through the door on the right side of the building.
  • If you lot don't have Level 8 Technical Power, go on by the door mentioned higher up and hang left. Walk forward and hang another left and you'll find the crates pictured below. Climb up them and you lot'll notice a hatch (that says "Exit" on it) that can be opened. Drop down to go within Delamain HQ.

Once inside, caput into the next room over where the multiple computers are — go into the pocket-sized part and hack into the calculator using Level 8 Intelligence.

This will open the other door locked in this room that allows you to progress deeper into the HQ. If you don't have Level 8 Intelligence, search the computers to find the lawmaking 1234. This code unlocks the computer that requires the Level 8 Intelligence to hack.

Head into the next room over and y'all'll find the figurer pictured below. Hack into information technology with your Level eight Intelligence and utilise the Local Network choice to open the double doors. You can utilise the lawmaking 1234 here equally well if you can't hack into the computer via Intelligence.

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Head through the double doors and kill the mini-drone flight right in front end of y'all — it's likely shooting a laser at the door to your left. Enter through this door and get to the yellow objective marker to consummate the optional "Find a way to the stairs" objective. Information technology says this objective is optional, but considering the electricity roofing the flooring in the other room will yous nearly instantly, finding the stairs is pretty essential.

In this new room, yous'll see a cab moving up and down past way of forklift. Climb on top of the cab and leap from information technology to the shed-like building in front of information technology. Use this building to bound to the catwalk surface area alee.

Climb upwardly through the opening pictured above and drop down to the stairs. Get up the stairs and cross the catwalk to the other side of the room. Open the door on the left and open the hatch in here to climb down the ladder.

  • Push the car in here forward into the heart of the electrified room: you accept two options to proceed.
  • If yous accept Level six Torso or Level 5 Technical Ability, yous tin can open the hatch that was under the motorcar and bypass the electric room by moving underneath it. Take the pathway to the other side and climb back up, upward the ladder, and onto the catwalk to continue.
  • If yous don't have the requirements to open the hatch under the automobile, run and jump onto the car that'southward in the middle of the electrified room. Leap from it to the motorcar being worked on by the robotic arms in front of it. Bound off the other end of this auto to rubber and climb up the latter to your right.

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Walk across the catwalk, paying attention jump over the gap, and climb upward to the upper shaft on your correct. Go on frontward and get through the only door over here. Head down the stairs and you lot'll detect all of Delamain's cab driving in circles.

Head to the other side of the room and go up the stairs. When you're at the stairs well-nigh the office edifice — information technology'due south where we are pictured higher up — climb over the railing and onto the large metallic pipes. Climb up on top of the office building and drop down the other side to reach the shaft yous demand to enter.

Proceed frontwards and drop down into the control room.

Listen to the Delemain and then walk forrard into the core room. You lot'll be presented with ii options:

  • Reset Delemain's core and preserve its integrity
  • Forcefulness personalities to merge with Delemain

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There is a hidden tertiary choice: step back and destroy the core by shooting at it.

Don't Lose Your Heed Major Choices and Consequences

  • Forcefulness the Personalities to Merge: Tap to Reveal Tap to Reveal
  • Destroy the Cadre:Tap to Reveal Tap to Reveal
  • Reset the Core: Tap to Reveal Tap to Reveal

Afterwards you've fabricated your choice, your objective will become "Investigate the source of the noises coming from the side get out." Head to the yellow objective marker. Y'all'll find in the master room where all of the Delamain cars were now sits a unmarried Delemain cab.

It's AI is named Excelsior and it's the AI commuter from the heist you took role in during the game's prologue. This cab will be in your garage at present.

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This concludes the side task.

Looking for something else? Check out our Side Jobs Hub to detect a complete walkthrough for every side mission in Cyberpunk 2077!

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In This Wiki Guide

Cyberpunk 2077

Cyberpunk 2077

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Source: https://www.ign.com/wikis/cyberpunk-2077/Don't_Lose_Your_Mind

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